Economy First
Beginner- Farmhouse → Wheat → Carrot → first Workshop.
- Storage Center in factory cluster.
- Bank + second Workshop before military.
- Transition to Air Base + Missiles when income stabilizes.
Live Build · Roblox Strategy
Economy-first country conquest on Roblox — build orders, tier-ranked structures, and meta calls that win lobbies in the current Live Build.
Mini War is a country-conquest tycoon on Roblox by M&M Community. You start on a tiny plot, grow farms and workshops into an industrial empire, recruit civilians and soldiers, then capture neighboring territory. Every match is a macro puzzle: economy tempo, military timing, and conquest pressure.
Developers have confirmed a codes channel is coming on Discord, but Mini War does not have a working in-game redeem field today. We only list codes we can verify — never fake strings from third-party scam sites.
Redemption status
No active codes — redemption system not shipped yet
None
None
Join the official Mini War Roblox group and like the game to claim the Oil Rig bonus — the only verified freebie right now.
Mini War uses standard Roblox controls plus in-game build menus. No custom keybind menu is documented — placement and upgrades are click-driven.
Roblox displays on-screen prompts for supported controllers. Build placement still flows through the same UI as keyboard players.
Buildings ranked for long-term ROI in the current Live Build (May–June 2026). Tier reflects lobby win rate impact, not early price alone.
Use Tier List Maker to share community rankings: tierlistmaker.online
21 placeable structures across resource, production, military, economy, and utility lines. Sell low-tier farms once factories pay back faster.
| Category | Name | Stage | Tier | Quick tip |
|---|---|---|---|---|
| Resource | Farmhouse | Early | C | Starter node — replace when factories outpay it. |
| Resource | Wheat Farm | Early | C | Sell output early; do not hoard past Carrot. |
| Resource | Carrot Farm | Early | B | Mid-early income pivot. |
| Production | Wood Plant | Early | B | Strong rush-tech income; core for Air Rush. |
| Production | Workshop | Early | S | First S-tier buy — adds builders. |
| Production | Storage Center | Early | S | Center of factory cluster. |
| Utility | Clerk's Shop | Early | A | Required sell point for goods. |
| Economy | Bank | Early | A | Mid-game economy accelerator. |
| Military | Border Tower | Early | B | Early choke defense. |
| Military | Barracks | Early | B | Civilian pipeline — not DPS alone. |
| Utility | Worker Statue | Early | A | Production aura for factories. |
| Production | Oil Rig | Mid | A | Group reward; top production mid-game. |
| Production | Steel Mill | Mid | A | Industrial chain with Wood Plant. |
| Military | Air Base | Mid | S | Black Hawks — meta invasion. |
| Military | Missile Launcher | Mid | S | Siege burst; pair with air. |
| Utility | Soldier Statue | Mid | A | Military DPS aura. |
| Military | Bunker | Mid | B | Hardened mid defense. |
| Military | Spider Base | Mid | A | New flex military — test in lobby. |
| Economy | Nuclear Reactor | Late | S | Late passive income core. |
| Economy | Data Center | Late | S | Pairs with reactors. |
| Economy | Black Hole Generator | Late | S | Endgame income capstone. |
Income flows from crops and industrial goods sold at the Clerk's Shop. Workshops add builders (tempo). Storage Centers auto-collect nearby output — the hidden multiplier most beginners miss.
Sell wheat, carrots, wood, steel, and oil for cash.
Barracks passively recruit civilians who staff factories.
Each workshop adds a builder — first purchase beats a second farm.
Auto-collects production in radius; center your factory cluster on it.
Worker Statue buffs production; Soldier Statue buffs nearby military DPS.
Quests and research nodes increase earnings and unlock units.
Nuclear Reactor + Data Center skeleton; Black Hole Generator is endgame.
Military scales from Border Towers and Barracks into Air Base Black Hawks, Missile Launchers, Bunkers, and Spider Base. Meta offensive comp: Air Base + dual Missile Launchers after economy foothold.
Cheap early defense from Barracks; scale with Soldier Statue radius.
Hold choke points; Bunker is the hardened mid-tier garrison.
Fastest invasion tool — first Air Base often wins the next ten minutes.
Burst siege damage; two launchers beat three in most lobbies.
New military building in recent Live Build — strong mid-game flex.
Unlock via research and higher-tier bases as income allows.
Territory control multiplies pressure — leaders snowball. Recent updates raised conquer cap and added water locations.
Three archetypes cover most winning lobbies. Pick based on server aggression and your experience.
Your first 20 minutes decide the lobby. Follow this order before experimenting with military.
There is no official Trello or wiki from the developers yet. Community intel lives on Discord and the Roblox group.
Unofficial Trello boards may exist — treat them as fan-maintained and verify against patch notes.
Players search "Mini War script" for exploits. This wiki does not host or endorse cheat scripts.
No. The game does not ship player-facing Lua scripts for automation or cheats.
They violate Roblox Terms of Use, risk account bans, and often contain malware. Do not use them.
In-game systems like Storage Center auto-collection and passive civilian recruitment — not third-party tools.
SEO spam. Report suspicious links and rely on official Discord for real updates.
Highlights from recent Live Builds — always confirm in-game patch text.
A Roblox country-conquest tycoon with PvP territory control and economy-driven tempo.
Not yet. The Oil Rig from the official Roblox group is the only verified free reward.
Workshop after starter farms — see the Beginner Guide section.
Nuclear Reactor plus Data Center, scaling toward Black Hole Generator.
Air Base Black Hawks with Missile Launcher support in most May 2026 lobbies.