Live Build · Roblox Strategy

Mini War Wiki

Economy-first country conquest on Roblox — build orders, tier-ranked structures, and meta calls that win lobbies in the current Live Build.

Overview

Mini War is a country-conquest tycoon on Roblox by M&M Community. You start on a tiny plot, grow farms and workshops into an industrial empire, recruit civilians and soldiers, then capture neighboring territory. Every match is a macro puzzle: economy tempo, military timing, and conquest pressure.

  • Core loop: build economy → research upgrades → train units → attack and capture land.
  • Play styles: pure economy, pure military rush, or balanced hybrid.
  • Beta status: frequent Live Builds — Raid events, new military buildings, and balance passes ship often.
  • Best for players who enjoy Rise of Nations-style strategy rather than idle clickers.

Codes

Developers have confirmed a codes channel is coming on Discord, but Mini War does not have a working in-game redeem field today. We only list codes we can verify — never fake strings from third-party scam sites.

Redemption status

No active codes — redemption system not shipped yet

Active codes

None

Expired codes

None

How to redeem (when live)

  1. Launch Mini War on Roblox.
  2. Open the Shop or Settings — redemption UI is expected near the shop once shipped.
  3. Enter the code exactly as published (case-sensitive).
  4. Claim rewards before codes expire.

Free reward that works today

Join the official Mini War Roblox group and like the game to claim the Oil Rig bonus — the only verified freebie right now.

Avoid fake codes

  • Sites listing MINIWAR2025 or similar without developer proof are misleading.
  • Never download "code generators" or share your Roblox password.
  • Follow the official Discord codes channel when it goes live.

Controls

Mini War uses standard Roblox controls plus in-game build menus. No custom keybind menu is documented — placement and upgrades are click-driven.

PC / keyboard

  • WASD or arrow keys: move your character (arrows also rotate camera).
  • Mouse: look around; right-click drag to rotate camera.
  • Left-click: select buildings, confirm placement, interact with UI.
  • Scroll or UI buttons: zoom and open build / military menus.

Mobile

  • Virtual thumbstick: walk and position your avatar.
  • Tap: place structures and tap UI buttons for shop, research, and army.
  • Drag on screen: rotate camera (same as standard Roblox mobile).
  • Enable Tap to Move in Roblox settings if you prefer tap-over-thumbstick.

Controller

Roblox displays on-screen prompts for supported controllers. Build placement still flows through the same UI as keyboard players.

Tier List

Buildings ranked for long-term ROI in the current Live Build (May–June 2026). Tier reflects lobby win rate impact, not early price alone.

Use Tier List Maker to share community rankings: tierlistmaker.online

S-Tier — must-build core

Workshop Storage Center Air Base Missile Launcher Nuclear Reactor Data Center Black Hole Generator

A-Tier — strong situational

Clerk's Shop Bank Worker Statue Oil Rig Steel Mill Soldier Statue Spider Base

B-Tier — role-specific

Carrot Farm Wood Plant Border Tower Barracks Bunker

C-Tier — replace ASAP

Farmhouse Wheat Farm

Buildings & Items

21 placeable structures across resource, production, military, economy, and utility lines. Sell low-tier farms once factories pay back faster.

Category Name Stage Tier Quick tip
Resource Farmhouse Early C Starter node — replace when factories outpay it.
Resource Wheat Farm Early C Sell output early; do not hoard past Carrot.
Resource Carrot Farm Early B Mid-early income pivot.
Production Wood Plant Early B Strong rush-tech income; core for Air Rush.
Production Workshop Early S First S-tier buy — adds builders.
Production Storage Center Early S Center of factory cluster.
Utility Clerk's Shop Early A Required sell point for goods.
Economy Bank Early A Mid-game economy accelerator.
Military Border Tower Early B Early choke defense.
Military Barracks Early B Civilian pipeline — not DPS alone.
Utility Worker Statue Early A Production aura for factories.
Production Oil Rig Mid A Group reward; top production mid-game.
Production Steel Mill Mid A Industrial chain with Wood Plant.
Military Air Base Mid S Black Hawks — meta invasion.
Military Missile Launcher Mid S Siege burst; pair with air.
Utility Soldier Statue Mid A Military DPS aura.
Military Bunker Mid B Hardened mid defense.
Military Spider Base Mid A New flex military — test in lobby.
Economy Nuclear Reactor Late S Late passive income core.
Economy Data Center Late S Pairs with reactors.
Economy Black Hole Generator Late S Endgame income capstone.

Economy & Systems

Income flows from crops and industrial goods sold at the Clerk's Shop. Workshops add builders (tempo). Storage Centers auto-collect nearby output — the hidden multiplier most beginners miss.

Clerk's Shop

Sell wheat, carrots, wood, steel, and oil for cash.

Civilians & Barracks

Barracks passively recruit civilians who staff factories.

Workshops

Each workshop adds a builder — first purchase beats a second farm.

Storage Center

Auto-collects production in radius; center your factory cluster on it.

Statues

Worker Statue buffs production; Soldier Statue buffs nearby military DPS.

Research

Quests and research nodes increase earnings and unlock units.

Late economy

Nuclear Reactor + Data Center skeleton; Black Hole Generator is endgame.

Military & Units

Military scales from Border Towers and Barracks into Air Base Black Hawks, Missile Launchers, Bunkers, and Spider Base. Meta offensive comp: Air Base + dual Missile Launchers after economy foothold.

Soldiers

Cheap early defense from Barracks; scale with Soldier Statue radius.

Border Tower / Bunker

Hold choke points; Bunker is the hardened mid-tier garrison.

Black Hawks

Fastest invasion tool — first Air Base often wins the next ten minutes.

Missile Launcher

Burst siege damage; two launchers beat three in most lobbies.

Spider Base

New military building in recent Live Build — strong mid-game flex.

Tanks / planes

Unlock via research and higher-tier bases as income allows.

Map & Conquest

Territory control multiplies pressure — leaders snowball. Recent updates raised conquer cap and added water locations.

  • Capture enemy bases to expand; up to 10 bases per run in current build.
  • Raid Event: ~50% chance to spawn every 30 minutes — high-risk reward window.
  • Water tiles: new conquer locations on water — plan navy-capable comps when meta shifts.
  • Border placement: towers on choke points delay rushers while economy scales.

Strategies

Three archetypes cover most winning lobbies. Pick based on server aggression and your experience.

Economy First

Beginner
  1. Farmhouse → Wheat → Carrot → first Workshop.
  2. Storage Center in factory cluster.
  3. Bank + second Workshop before military.
  4. Transition to Air Base + Missiles when income stabilizes.

Air Rush

Intermediate
  1. Skip late carrot pivot; rush Wood Plant + Houses.
  2. Race first Air Base on the server.
  3. First Black Hawks dictate mid-game.
  4. Pair with Missile Launcher for sieges.

Turtle Defense

Intermediate
  1. Border Towers + Bunker wall early.
  2. Soldier Statue deep behind lines.
  3. Missile Launchers as defensive anchors.
  4. Out-scale with Reactors after wave survives.

Beginner Guide

Your first 20 minutes decide the lobby. Follow this order before experimenting with military.

0–3 min

  1. Place Farmhouse and Wheat Farm.
  2. Buy first Workshop before second income upgrade.
  3. Add Border Tower on nearest choke.

3–8 min

  1. Carrot Farm when affordable; sell Wheat if slot-bound.
  2. Storage Center dead-center of farms/factories.
  3. First Barracks for civilian scaling only.

8+ min

  1. Bank and second Workshop.
  2. Oil Rig from group reward if available.
  3. Military only after passive income spikes.
  4. First conquest when you can replace losses.

Common mistakes

  • Skipping Workshop.
  • Hoarding Wheat Farms past Carrot/Factory timing.
  • Building military before Storage + economy core.
  • Chasing fake codes instead of group Oil Rig.

Trello & Community

There is no official Trello or wiki from the developers yet. Community intel lives on Discord and the Roblox group.

Unofficial Trello boards may exist — treat them as fan-maintained and verify against patch notes.

Script FAQ

Players search "Mini War script" for exploits. This wiki does not host or endorse cheat scripts.

Are there official Mini War scripts?

No. The game does not ship player-facing Lua scripts for automation or cheats.

Do free Roblox executors work?

They violate Roblox Terms of Use, risk account bans, and often contain malware. Do not use them.

What is legitimate automation?

In-game systems like Storage Center auto-collection and passive civilian recruitment — not third-party tools.

Why do sites list scripts?

SEO spam. Report suspicious links and rely on official Discord for real updates.

Patch Notes

Highlights from recent Live Builds — always confirm in-game patch text.

2026-05-23

Raid & Conquest Expansion

  • Raid Event (~50% spawn / 30 min).
  • Conquer up to 10 bases.
  • Spider Base military building.
  • More research quests and earnings.
  • Water conquer locations.
2026-05-06

Industrial Depth Pass

  • Bunker added to build menu.
  • Oil Rig meta relevance.
  • Storage Center radius fixes.
  • Workshop builder rebalance on sell.

FAQ

What type of game is Mini War?

A Roblox country-conquest tycoon with PvP territory control and economy-driven tempo.

Are there working codes?

Not yet. The Oil Rig from the official Roblox group is the only verified free reward.

What should I build first?

Workshop after starter farms — see the Beginner Guide section.

Best late-game income?

Nuclear Reactor plus Data Center, scaling toward Black Hole Generator.

Strongest attack comp?

Air Base Black Hawks with Missile Launcher support in most May 2026 lobbies.